The player often kills an opponent while in a zone with a high risk factor - a high personal skill.The player often dies in the areas with a low risk factor - everything is good with positioning, but you need to work on aim / looting.The player often dies in the areas with a high risk factor - problems with positioning during firing with the enemy.Several hypotheses have been put forward: In the first it was seen the squares 10 by 10 meters. We decided to divide the map into plots, and calculate the ratio of deaths to murders, for each of the plots, having obtained the "hazard" factor of each of the plots. Accordingly, if a player constantly dies in areas, where it is difficult to counter the enemy - you need to think about positioning.
But no - there are explicit zones, where players die more often, and in most cases can’t oppose anything to their enemies. If we take the hypothesis that "there is a slice & dice in Pecado," then the number of deaths and murders would be approximately the same. We were surprised to see the whole clusters of locations in which the number of deaths and killing varied greatly, which is quite strange. We took 65 million pair events: "The coordinates of death and the coordinates from where the murder was made." Miramar Kill (blue) and Death (yellow) heatmap Now API has an interesting information - where the player was killed, and from which point the murder was made. Agree with us, according to this statistics, it is simply impossible to give any personalized advice, except: "try to kill more".īut in one of the latest patches, developers have added the ability to view replays, which is very interesting for us, and we hope, that they will not stop working on their functionality. TL DR: We are going to show you the hazard ratio of the positions in which you die.ĪPI PUBG gives very little information fow now, that’s why in popular statistical services you can only find out: the distance you traveled by car, the number of murders and from which weapon the victim was killed. Using math, match and data analysis, statistics, machine learning methods, we have successfully launched a service for DOTA 2 players, and now it is time for the alpha version of PUBG. We, at GOSU.AI, are committed to help players to increase their skill in competitive games.